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rtd-ptest
Author:
ptest
Description
Source Code
Launch Bot
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Created by:
Ptest
/** * Roll the Dice: Improved - Rare Die Chance Fix * Version: 1.0.3 * Author: aety * Date: 2018-10-23 * Original Authors: kingchris_, zingknaat, milo_bloom, tablesalt90 */ cb.settings_choices = [ { name: 'tokens', type: 'int', minValue: 1, label: 'How much do you want to charge per roll?', defaultValue: 33 }, { name: 'remove_winning_prize', type: 'choice', label: 'Remove prize from list after each roll?', choice1: 'Yes', choice2: 'No', defaultValue: 'No' }, { name: 'die_type', type: 'choice', label: 'Use Traditional (6-sided) or Chinese (10-sided) dice? (NOTE: If you choose the Chinese die, please set all of the 21 prizes. Otherwise, just set the first 13.)', choice1: 'Traditional', choice2: 'Chinese', defaultValue: 'Traditional' }, { name: 'multirolls', type: 'int', minValue: 1, label: 'What is the maximum number of rolls you want a user to be able to make in a single tip? (set to 1 to disable) Example: If you set this to 3 and you charge 33 tokens per roll, a user could tip 66 for 2 rolls or 99 for 3 rolls. Any other tip amounts will be ignored.', defaultValue: 3 }, { name: 'rarechance', type: 'int', minValue: 1, maxValue: 100, label: 'Once minimum rolls is acheived how often should a 7 show up on one of the die. Percent chance out of 100. (Note: this is *NOT* the odds of a RARE prize being won. A "14" approximates the odds of rolling a 7 as if it were a normal die with 7 sides.)', defaultValue: 10 }, { name: 'minimum_rolls', type: 'choice', label: 'What is the minimum number of rolls before the rare dice can appear? (Keep this a secret!)', choice1: 10, choice2: 15, choice3: 20, choice4: 25, choice5: 30, choice6: 35, choice7: 40, choice8: 45, choice9: 50, defaultValue: 20 }, { name: 'notice_wait_time', type: 'choice', label: 'In minutes, how often should the app advertise itself?', choice1: 5, choice2: 10, choice3: 15, choice4: 20, choice5: 25, choice6: 30, choice7: 45, choice8: 60, defaultValue: 10 }, { name: 'change_room_subject', type: 'choice', label: 'Change room subject when using this bot?', choice1: 'Yes', choice2: 'No', defaultValue: 'Yes' }, {name: 'prize_1', type: 'str', label: 'Prize for rolling 1 (0% - impossible)', defaultValue: 'impossible to roll'}, {name: 'prize_2', type: 'str', label: 'Prize for rolling 2 (T:~3%, C:~1%)', defaultValue: 'dance (you choose song)'}, {name: 'prize_3', type: 'str', label: 'Prize for rolling 3 (T:~6%, C:~2%)', defaultValue: 'flash boobs'}, {name: 'prize_4', type: 'str', label: 'Prize for rolling 4 (T:~8%, C:~3%)', defaultValue: 'flash pussy'}, {name: 'prize_5', type: 'str', label: 'Prize for rolling 5 (T:~11%, C:~4%)', defaultValue: 'flash butt'}, {name: 'prize_6', type: 'str', label: 'Prize for rolling 6 (T:~14%, C:~5%)', defaultValue: 'flash (you choose what)'}, {name: 'prize_7', type: 'str', label: 'Prize for rolling 7 (T:~17%, C:~6%)', defaultValue: 'suck nipples'}, {name: 'prize_8', type: 'str', label: 'Prize for rolling 8 (T:~14%, C:~7%)', defaultValue: 'pussy close up'}, {name: 'prize_9', type: 'str', label: 'Prize for rolling 9 (T:~11%, C:~8%)', defaultValue: 'camel toe'}, {name: 'prize_10', type: 'str', label: 'Prize for rolling 10 (T:~8%, C:~9%)', defaultValue: 'spank butt'}, {name: 'prize_11', type: 'str', label: 'Prize for rolling 11 (T:~6%, C:~10%)', defaultValue: 'spank butt both hands'}, {name: 'prize_12', type: 'str', label: 'Prize for rolling 12 (T:~3%, C:~9%)', defaultValue: 'spank pussy'}, {name: 'prize_13', type: 'str', label: 'Prize for rolling 13 (RARE if using traditional dice, C:~8%)', defaultValue: 'finger pussy 10 mins'}, {name: 'prize_14', type: 'str', label: 'Prize for rolling 14 (only shown if using Chinese dice, C:~7%)', defaultValue: '.'}, {name: 'prize_15', type: 'str', label: 'Prize for rolling 15 (only shown if using Chinese dice, C:~6%)', defaultValue: '.'}, {name: 'prize_16', type: 'str', label: 'Prize for rolling 16 (only shown if using Chinese dice, C:~5%)', defaultValue: '.'}, {name: 'prize_17', type: 'str', label: 'Prize for rolling 17 (only shown if using Chinese dice, C:~4%)', defaultValue: '.'}, {name: 'prize_18', type: 'str', label: 'Prize for rolling 18 (only shown if using Chinese dice, C:~3%)', defaultValue: '.'}, {name: 'prize_19', type: 'str', label: 'Prize for rolling 19 (only shown if using Chinese dice, C:~2%)', defaultValue: '.'}, {name: 'prize_20', type: 'str', label: 'Prize for rolling 20 (only shown if using Chinese dice, C:~1%)', defaultValue: '.'}, {name: 'prize_21', type: 'str', label: 'Prize for rolling 21 (RARE if using Chinese dice)', defaultValue: '.'} ]; var price = cb.settings.tokens; var langTokens = (price > 1) ? 'tokens' : 'token'; var numberOfSides = (cb.settings.die_type == 'Traditional') ? 6 : 10; var multiRolls = cb.settings.multirolls; var lastRoller = '--'; var lastPrizeWon = '--'; var rollCounter = 0; var tipCounter = 0; var winners = []; var prizes = []; var minimumRollsToGetRareDice = parseInt(cb.settings.minimum_rolls); var maxOutcome = (cb.settings.die_type == 'Traditional') ? 13 : 21; var dieImagePrefix = (cb.settings.die_type == 'Traditional') ? ':reddie' : ':cdie'; var rareChance = parseInt(cb.settings.rarechance); // percent chance of rolling a RARE (minimum rolls must also be met) cb.onTip(function (tip) { var maxTip = multiRolls * price; var tipAmount = parseInt(tip['amount']); // check to see if tip was for a dice roll if(tipAmount >= price && (tipAmount <= maxTip) && (tipAmount % price === 0)) { var numberOfRolls = Math.floor(tipAmount / price); for (var i = 0; i < numberOfRolls; i++) { roll(tip['from_user']); lastRoller = tip['from_user']; } } else { // Tip was for something else, don't roll the dice var textColor = '#000000'; var bgColor = '#D9FAD7'; //cb.sendNotice('Tip was not for dice roll.', '', bgColor, textColor, 'bold'); //tipCounter += parseInt(tip['amount']); cb.drawPanel(); } }); cb.onDrawPanel(function (user) { return { 'template': '3_rows_12_22_31', 'row1_label': 'Last prize won:', 'row1_value': lastPrizeWon, 'row2_label': 'Last player:', 'row2_value': lastRoller, 'row3_value': tipCounter + ' ' + langTokens + ' received / rolled ' + rollCounter + ' time(s)' }; }); cb.onEnter(function (user) { showAppAd(user['user']); }); cb.onMessage(function (msg) { if (msg['m'].match(/!winners/i)) { msg['X-Spam'] = true; showPrizesWon(msg['user']); } else if (msg['m'].match(/!prizes/i)) { msg['X-Spam'] = true; if (msg['m'].match(/all/i) && ((msg['is_mod'] === true) || (msg['user'] == cb.room_slug))) { showPrizes(); } else { showPrizes(msg['user']); } } return msg; }); function getRandomIntInclusive(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; } function roll(username) { var prize = 'A Thank You!'; rollCounter++; var die1 = getRandomIntInclusive(1, numberOfSides); var die2 = getRandomIntInclusive(1, numberOfSides); // see if there's a chance we can roll a rare die if (rollCounter > minimumRollsToGetRareDice) { if (getRandomIntInclusive(0, 100) <= rareChance) { if(Math.random() <= 0.5)die1 = numberOfSides+1; else die2 = numberOfSides+1; } } var total = die1 + die2; var winner = false; if (total >= 1) { winner = true; prize = cb.settings['prize_' + total]; } else { winner = false; } var prizeIndex = (total == maxOutcome)?prizes.indexOf(prize+' (RARE)'):prizes.indexOf(prize); if (prizeIndex >= 0) { if (cb.settings.remove_winning_prize == 'Yes') prizes.splice(prizeIndex, 1); } else { prize = 'A Thank You!'; } var msg = dieImagePrefix + die1 + " " + dieImagePrefix + die2 + "\n"; msg += username + " rolled a " + total + "! \n".toUpperCase(); msg += "Roll #" + rollCounter + " | Prize: " + prize; var textColor = '#000000'; var bgColor = '#D9FAD7'; if (winner) textColor = '#067D00'; if (total == maxOutcome) { bgColor = '#FFDBF3'; textColor = '#A805A6'; } cb.sendNotice(msg, '', bgColor, textColor, 'bold'); lastPrizeWon = prize; winners.push("Roll #" + rollCounter + " (" + total + "): " + username + " - " + prize); cb.drawPanel(); } function setPrizes() { var rareText = ''; for (var i = 1; i <= maxOutcome; i++) { if (i == maxOutcome) rareText = " (RARE)"; prizes.push(cb.settings['prize_' + i] + rareText); } } function showPrizes(username) { var msg = "SORRY! There are no prizes left in the list, but thank you for the tip. :thumbsup"; if (prizes.length) { var rareText = ''; msg = "##### POSSIBLE PRIZES #####"; for (var i = 1; i <= maxOutcome; i++) { if (i == maxOutcome) rareText = " (RARE)"; if (prizes.indexOf(cb.settings['prize_' + i] + rareText) >= 0) msg += "\n\u2665 Roll " + i + " - " + cb.settings['prize_' + i] + " \u2665" + rareText; } } cb.sendNotice(msg, username, '#000000', '#ff00ff', 'bold'); } function showPrizesWon(username) { var msg = "##### LAST 20 WINNERS #####"; msg += "\nList sorted in chronological order"; if (winners.length === 0) { cb.sendNotice('No one has won anything yet. Roll the dice to win a prize!', username, '', '', 'bold'); } else { var recentWinners = winners.slice(-20); for (var i = 0; i < recentWinners.length; i++) msg += "\n" + recentWinners[i]; cb.sendNotice(msg, username, '#FFF0DE', '#8A4900', 'bold'); } } function advertise() { showAppAd(); cb.setTimeout(advertise, parseInt(cb.settings.notice_wait_time) * 60000); } function showAppAd(username) { var msg = ""; msg += "We are playing Roll the Dice: Improved - by kingchris_ (modified mostly for bugfixes by aety)\n"; msg += "(Tweaked from the original game and its modifications by zingknaat, milo_bloom and tablesalt90)\n"; msg += "Each roll reveals a prize. There are " + prizes.length + " possible prizes.\n"; if (cb.settings.remove_winning_prize == 'Yes') { msg += "Each prize won will be removed from the list.\n"; } else { msg += "Each prize won will stay on the list.\n"; } msg += "Tip " + price + " " + langTokens + " to roll the dice. \n"; if (multiRolls > 1) msg += "You can roll a maximum of " + multiRolls + " times in a single tip (" + (multiRolls*price) + " tokens). \n"; msg += "Type \"!prizes\" to see the list of prizes. \n"; msg += "Type \"!prizes all\" to send the list to all viewers if you're a mod or the broadcaster.\n"; msg += "Type \"!winners\" to see a list of the last 20 winners."; cb.sendNotice(msg, username, '', '#15A6B0', 'bold'); } function init() { setPrizes(); advertise(); if (cb.settings.change_room_subject == 'Yes') { cb.changeRoomSubject('Tip ' + price + ' ' + langTokens + ' to roll the dice and win a prize!'); } } init();
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